Naive Surface Nets 3D
An implementation of the three-dimensional Naive Surface Nets algorithm. Vertex positions are approximated using bilinear interpolation.
Controls:
- Mouse Drag: Orbit
- Scroll Up: Zoom In
- Scroll Down: Zoom Out
- Toggle Grid Points
- Toggle Vertices
- Toggle Edges
- Toggle Faces
- Toggle Interpolation
| Status | Released |
| Platforms | HTML5 |
| Author | PierreBeur |
| Genre | Educational |
| Made with | Godot |




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