Naive Surface Nets 3D
An implementation of the three-dimensional Naive Surface Nets algorithm. Vertex positions are approximated using bilinear interpolation.
Controls:
- Mouse Drag: Orbit
- Scroll Up: Zoom In
- Scroll Down: Zoom Out
- Toggle Grid Points
- Toggle Vertices
- Toggle Edges
- Toggle Faces
- Toggle Interpolation
Status | Released |
Platforms | HTML5 |
Author | PierreBeur |
Genre | Educational |
Made with | Godot |
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